AL GHAWAIL, Entisar. The Impact of Kahoot Gamification on IT Project Management Learning in Libyan Higher Education. Wadi Alshatti University Journal of Pure and Applied Sciences, Libya, v. 4, n. 2, p. 306–315, 2026. DOI: 10.63318/waujpasv4i2_35. Disponível em: https://www.waujpas.com/index.php/journal/article/view/595.. Acesso em: 27 aug. 2026.